Projects
[Haxe(Flixel)] Station 19 (2014)
Stealth action gameplay: avoid, hide, or shoot enemies to progress
Character creation with customiseable colors
Fully fledged UI
Basic enemy AI and detection
Static and dynamic lighting
Entity systems such as elevators, buttons, doors, ladders, chests, hiding spots and more
Light detection system, whereby evil apparitions hunt you if you stay in the dark too long
Two fully fledged levels created with Ogmo Level Editor
Source (GitHub)
[Haxe(flixel)] Reflectionfall (2014)
Platforming
Controller support (Xbox360)
Firing bouncing lasers to reduce your enemies to piles of messy gibs
Menu and UI
Saved settings
Source (GitHub)
[C# (Unity)] Prop Hunt (2014)
Multiplayer using Unity3D built in networking
Disguise as props and hide in the level
Hunt props down with guns, lose health if shoot non props
Server browser with Unity test master server or direct connect
Multiple maps
Admin map browser and menus
Rount timer + victory conditions
Source (GitHub)
[C# (Unity)] Code Cracker (2014)
Visual puzzle solving by finding patterns and numbers
12 seperate puzzles to solve
Interactive environment and sounds
Keypad interaction to progress through rooms
Source (GitHub)
[C# (Unity)] Pigs Must Die (2013)
Fast paced shooter and pattern based combat
Several enemy AI variants and boss AI
End game boss
Initial game menu and end screens
Storyline and voice acting
Different weapons and enemies
Source (GitHub)
[Java/OpenGL] Prototype roguelike (2012-2013)
Implementation of A* pathfinding
Randomly generates dungeons
Simple RPG character system
OpenGL VBO handling and perspective+orthographic rendering
Save game and room prefab serialization
Room prefab editor and creator
Source (GitHub)
[Java/OpenGL] Heightmap renderer (2012-2013)
OpenGL VBO handling and perspective+orthographic rendering
Heightmapping greyscale images to 3D meshes with textures relative to height
Loading of custom images or built in examples
Automatic conversion of RGB->Greyscale
Source (GitHub)
Old Projects
Source code that is outdated compared to my current standard of work and should not be taken as an exemplar of my current work. May contain crazy experiments ^^
[Visual Basic.net] Sokoban (2011)
Multiplayer (non-dedicated server) using TCP networking
Map editor/creator
Username based high scores
Experimental code architecture
Serialization of maps
In game console for admin commands
Download (source and exe)
Copyright © Glynn Taylor 2014